Recently handed in a game pitch for a project.
The game was based around puppetry. It was a simple idea based on a simple story I came up with. The reason i stuck with something simple was because i didnt want to over complicate things or make it too difficult to do. I like the story so went with the puppet idea.
The protagonist in the game, which the player would play as.
I didn’t paint him in too much detail as he wouldn’t have fitted in with the rest of the games and characters. I wont give away too much about the puppet master, I’ll let you read that for yourselves.
The enemies in the game.
As you play through the game it changes depending how far in the game you are and what level. During some part of the game you will have to go through a shadow level where you will have to face the kimono shadow. In this level you’ll play in 2D rather then 3D, as its meant to be behind a similar screen they use in shadow puppetry.
The string puppets level will keep the player on edge and alert as well as trying to catch the puppet using the only weapon available they’ll also have to dodge dangerous objects hanging from the ceiling which may or may not be dropped as you pass by. The string puppets show no mercy when it comes to playing around, but the player must be careful not to be taken down.
The puppets themselves hang low from the ceiling and attack from above.
The game weapon.
I decided the game would suit a handheld console a lot better then any other platform games.